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Fundamentals of Math and Physics for Game Programmers ¦ Stahler ¦ 1st Edition
Question List for "Fundamentals of Math and Physics for Game Programmers"
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Physics
»
The trigonometric functions csc , sec , and cot are __________ of sin , cos , and tan respectively.
Started by
ap345
6
Oct 14, 2019
Physics
»
You are programming a game in which a squirrel is hiding acorns. He starts out on the branch of a ...
Started by
fnuegbu
12
Oct 14, 2019
Physics
»
In the math.h library in C++, the input angle for the trigonometric function is expressed in:
Started by
cabate
15
Oct 14, 2019
Physics
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For the vector B = b1 + b2, what does represent?
Started by
bucstennis@aim.com
16
Oct 14, 2019
Physics
»
Which of the following would NOT be represented by a vector quantity?
Started by
B
17
Oct 14, 2019
Physics
»
You cannot add vectors in __________ unless they are in the same direction.
Started by
asan beg
17
Oct 14, 2019
Physics
»
You are programming a game in which a car moves back and forth on a road. If the center of the car ...
Started by
Cooldude101
18
Oct 14, 2019
Physics
»
Which of the following equations is NOT linear?
Started by
mia
18
Oct 14, 2019
Physics
»
The steepness of a line is measured by the ratio of __________.
Started by
shofmannx20
19
Oct 14, 2019
Physics
»
To horizontally stretch the graph of y = cos(x), place a(n) __________ in front of the x.
Started by
tnt_battle
21
Oct 14, 2019
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