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  • Fundamentals of Math and Physics for Game Programmers ¦ Stahler ¦ 1st Edition

Question List for "Fundamentals of Math and Physics for Game Programmers"

Pages: 1 2 3 [4] 5 6 ... 12
  Topics Views Last post
Physics » The normal force is always __________ to the surface that an object is on. New
Started by vicky
68 Oct 14, 2019
Physics » If an object in your game has a mass of 75 kg, its weight in pounds is: New
Started by Beheh
129 Oct 14, 2019
Physics » In projectile motion, the horizontal __________ does not change. New
Started by darbym82
54 Oct 14, 2019
Physics » To find displacement in 2D or 3D, it is necessary to subtract two __________. New
Started by erika
90 Oct 14, 2019
Physics » The character in your game is being chased by a hungry pack of wolves. He comes to the edge of a ... New
Started by LaDunn
46 Oct 14, 2019
Physics » You and your brother are playing pseudo air hockey on the kitchen table, using your hands as paddles ... New
Started by jparksx
120 Oct 14, 2019
Physics » In projectile motion, the horizontal component of the velocity is __________. New
Started by SO00
135 Oct 14, 2019
Physics » The acceleration of an object that goes from 50 m/s @ 60 to 75 m/s @ 45 in 5 seconds is: New
Started by dbose
59 Oct 14, 2019
Physics » To calculate instantaneous velocity, the limit notation means to keep recalculating the average ... New
Started by stevenposner
102 Oct 14, 2019
Physics » A __________ is the rate of change of a quantity at the time the interval shrinks to an instant. New
Started by nmorano1
62 Oct 14, 2019
Pages: 1 2 3 [4] 5 6 ... 12

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