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Fundamentals of Math and Physics for Game Programmers ¦ Stahler ¦ 1st Edition
Question List for "Fundamentals of Math and Physics for Game Programmers"
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Last post
Physics
»
Joe runs 578 meters on Monday and 2.4 kilometers on Tuesday. What is the total number of meters that he runs?
Started by
imanialler
78
Oct 14, 2019
Physics
»
All of the units in the metric system represent powers of:
Started by
ssal
59
Oct 14, 2019
Physics
»
To convert OpenGL format to DirectX, remember that when working with matrices A and B, AB=__________.
Started by
lindiwe
100
Oct 14, 2019
Physics
»
The method of using a matrix equation to rotate objects is called __________.
Started by
melina_rosy
71
Oct 14, 2019
Physics
»
For matrix multiplication, the __________ is always the first matrix on the right-hand side of the ...
Started by
londonang
144
Oct 14, 2019
Physics
»
A triangle has vertices at A(50,40), B(100,40) and C(75,200), and center point at (75,93). You want ...
Started by
newyorker26
1,005
Oct 14, 2019
Physics
»
When constructing a combo matrix to move an object, in what order must you set up the matrix?
Started by
a0266361136
259
Oct 14, 2019
Physics
»
You want to rotate a triangle 120 around the z-axis. The triangle has vertices at A(100,0,-50), ...
Started by
itsmyluck
1,069
Oct 14, 2019
Physics
»
The rotation matrix makes objects appear to be orbiting about the:
Started by
abc
142
Oct 14, 2019
Physics
»
Which of the following will uniformly scale 3D objects 4 times larger?
Started by
Alygatorr01285
86
Oct 14, 2019
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