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  • Fundamentals of Math and Physics for Game Programmers ¦ Stahler ¦ 1st Edition

Question List for "Fundamentals of Math and Physics for Game Programmers"

Pages: 1 ... 5 6 [7] 8 9 ... 12
  Topics Views Last post
Physics » For 3D translation by multiplication, the translation matrix looks like: New
Started by go.lag
145 Oct 14, 2019
Physics » For 2D translation by multiplication, the correct form of the matrix equation is: New
Started by hbsimmons88
115 Oct 14, 2019
Physics » Moving objects up, down, left, and right is called: New
Started by tsand2
58 Oct 14, 2019
Physics » The transpose matrix operation __________ each entrys row and column. New
Started by jc611
68 Oct 14, 2019
Physics » If B = , then the entry at location a11 for the matrix 5B would be __________. New
Started by scienceeasy
71 Oct 14, 2019
Physics » The dimensions of matrix G = are __________. New
Started by jc611
61 Oct 14, 2019
Physics » For any size matrix, each entry amn moves to __________ in AT. New
Started by vicotolentino
69 Oct 14, 2019
Physics » If A = and B = , the size of matrix AB is: New
Started by NguyenJ
101 Oct 14, 2019
Physics » Scalar multiplication of a matrix works for: New
Started by piesebel
98 Oct 14, 2019
Physics » To add or subtract two matrices, they must: New
Started by jwb375
69 Oct 14, 2019
Pages: 1 ... 5 6 [7] 8 9 ... 12

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