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Fundamentals of Math and Physics for Game Programmers ¦ Stahler ¦ 1st Edition
Question List for "Fundamentals of Math and Physics for Game Programmers"
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Last post
Physics
»
For 3D translation by multiplication, the translation matrix looks like:
Started by
go.lag
78
Oct 14, 2019
Physics
»
For 2D translation by multiplication, the correct form of the matrix equation is:
Started by
hbsimmons88
64
Oct 14, 2019
Physics
»
Moving objects up, down, left, and right is called:
Started by
tsand2
39
Oct 14, 2019
Physics
»
The transpose matrix operation __________ each entrys row and column.
Started by
jc611
32
Oct 14, 2019
Physics
»
If B = , then the entry at location a11 for the matrix 5B would be __________.
Started by
scienceeasy
38
Oct 14, 2019
Physics
»
The dimensions of matrix G = are __________.
Started by
jc611
38
Oct 14, 2019
Physics
»
For any size matrix, each entry amn moves to __________ in AT.
Started by
vicotolentino
34
Oct 14, 2019
Physics
»
If A = and B = , the size of matrix AB is:
Started by
NguyenJ
56
Oct 14, 2019
Physics
»
Scalar multiplication of a matrix works for:
Started by
piesebel
57
Oct 14, 2019
Physics
»
To add or subtract two matrices, they must:
Started by
jwb375
42
Oct 14, 2019
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