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Fundamentals of Math and Physics for Game Programmers ¦ Stahler ¦ 1st Edition
Question List for "Fundamentals of Math and Physics for Game Programmers"
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Last post
Physics
»
Two matrices are equal if:
Started by
Arii_bell
39
Oct 14, 2019
Physics
»
The cross product of two vectors is known as the __________.
Started by
xroflmao
39
Oct 14, 2019
Physics
»
To normalize a vector in polar coordinates, change the magnitude to 1 and leave the __________ the same.
Started by
burton19126
66
Oct 14, 2019
Physics
»
You cannot add vectors in __________ unless they are in the same direction.
Started by
asan beg
28
Oct 14, 2019
Physics
»
__________ is the vector version of distance.
Started by
theo
51
Oct 14, 2019
Physics
»
For vectors D=[2 9] and E=[3 -4] with the angle between D and E, what can be said about DE?
Started by
acc299
49
Oct 14, 2019
Physics
»
Given vector A = 10 units @ 60 and vector B = 35 units @ 35, what is vector A-B?
Started by
Zoey63294
64
Oct 14, 2019
Physics
»
For the vector B = b1 + b2, what does represent?
Started by
bucstennis@aim.com
30
Oct 14, 2019
Physics
»
You are programming a game in which a squirrel is hiding acorns. He starts out on the branch of a ...
Started by
fnuegbu
24
Oct 14, 2019
Physics
»
You are programming a game in which a car moves back and forth on a road. If the center of the car ...
Started by
Cooldude101
34
Oct 14, 2019
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