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  • Fundamentals of Math and Physics for Game Programmers ¦ Stahler ¦ 1st Edition

Question List for "Fundamentals of Math and Physics for Game Programmers"

Pages: 1 ... 6 7 [8] 9 10 ... 12
  Topics Views Last post
Physics » Two matrices are equal if: New
Started by Arii_bell
58 Oct 14, 2019
Physics » The cross product of two vectors is known as the __________. New
Started by xroflmao
81 Oct 14, 2019
Physics » To normalize a vector in polar coordinates, change the magnitude to 1 and leave the __________ the same. New
Started by burton19126
134 Oct 14, 2019
Physics » You cannot add vectors in __________ unless they are in the same direction. New
Started by asan beg
63 Oct 14, 2019
Physics » __________ is the vector version of distance. New
Started by theo
91 Oct 14, 2019
Physics » For vectors D=[2 9] and E=[3 -4] with the angle between D and E, what can be said about DE? New
Started by acc299
121 Oct 14, 2019
Physics » Given vector A = 10 units @ 60 and vector B = 35 units @ 35, what is vector A-B? New
Started by Zoey63294
125 Oct 14, 2019
Physics » For the vector B = b1 + b2, what does represent? New
Started by bucstennis@aim.com
67 Oct 14, 2019
Physics » You are programming a game in which a squirrel is hiding acorns. He starts out on the branch of a ... New
Started by fnuegbu
78 Oct 14, 2019
Physics » You are programming a game in which a car moves back and forth on a road. If the center of the car ... New
Started by Cooldude101
74 Oct 14, 2019
Pages: 1 ... 6 7 [8] 9 10 ... 12

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