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Fundamentals of Math and Physics for Game Programmers ¦ Stahler ¦ 1st Edition
Question List for "Fundamentals of Math and Physics for Game Programmers"
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Last post
Physics
»
Which of the following would NOT be represented by a vector quantity?
Started by
B
33
Oct 14, 2019
Physics
»
A unit circle is a circle centered on the origin with a radius of __________.
Started by
lunatika
84
Oct 14, 2019
Physics
»
To horizontally stretch the graph of y = cos(x), place a(n) __________ in front of the x.
Started by
tnt_battle
38
Oct 14, 2019
Physics
»
The trigonometric functions csc , sec , and cot are __________ of sin , cos , and tan respectively.
Started by
ap345
17
Oct 14, 2019
Physics
»
Every angle consists of two rays that intersect at a point called the __________.
Started by
Mr.Thesaxman
30
Oct 14, 2019
Physics
»
In the math.h library in C++, the input angle for the trigonometric function is expressed in:
Started by
cabate
24
Oct 14, 2019
Physics
»
The only difference between the sine and cosine functions is that the cosine function is offset:
Started by
DyllonKazuo
62
Oct 14, 2019
Physics
»
What is the period of y = 3 cos(-4x)?
Started by
penguins
33
Oct 14, 2019
Physics
»
If is an angle in standard position (see the figure above), and (12, 5) is a point on the terminal ...
Started by
P68T
155
Oct 14, 2019
Physics
»
The equivalent of radians in degrees is:
Started by
cnetterville
33
Oct 14, 2019
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