Author Question: Which of the following statements are true about virtual worlds? Standard Text: Select all that ... (Read 58 times)

urbanoutfitters

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Which of the following statements are true about virtual worlds? Standard Text: Select all that apply.
 
  1. The simulated environment may reflect contemporary life, a setting found in works of fiction, or a setting unique to a world-developer's imagination.
  2. Other terms for virtual world include: digital worlds, simulated worlds, multi-user virtual environments (MUVE), and massively multiplayer online games (MMOGs).
  3. Gaming cannot be part of a virtual world.
  4. Commercial virtual worlds focus on community building and socializing.
  5. A virtual world is not an appropriate learning tool.

Question 2

Which of the following definitions is accurate?
 
  1. Telecare is the remote delivery of health care services into the person's home facilitated by communication technologies that include the use of person-centered reactive monitoring devices.
  2. Teletherapy is the use of a psychology-based website to provide therapy and counseling.
  3. Telesurgery is defined as the use of technology that allows surgeons to complete surgical procedures with electronic tools.
  4. Teleprevention is defined as the use of electronic databases to analyze communicable diseases within the community.



Joc

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Answer to Question 1

1,2,4
Rationale: Virtual worlds can simulate real world settings and situations. The virtual world is useful as a teaching tool, preparing students for hands on practical experiences.

Answer to Question 2

1
Rationale: Telecare is the remote delivery of health care services into the person's home facilitated by communication technologies that include the use of person-centered reactive monitoring devices.



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