In the War of the Ghosts experiment, participants' reproductions contained inaccuracies based on
a. narrative rehearsal.
b. source misattributions.
c. cultural expectations.
d. shallow processing.
Question 2
The telephone game is often played by children. One child creates a story and whispers it to a second child, who does the same to a third child, and so on. When the last child recites the story to the group, his or her reproduction of the story is generally shorter than the original and contains many omissions and inaccuracies. This game shows how memory is a process.
a. life-narrative
b. narrative-rehearsal
c. consequentiality based
d. constructive