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Author Question: The term ________ represents the use of game thinking in mobile apps and web services to engage ... (Read 53 times)

kwoodring

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The term ________ represents the use of game thinking in mobile apps and web services to engage audiences.
 
  A) gamification
  B) contest simulation
  C) shadow boxing
  D) event-based learning
  E) augmented reality

Question 2

Training content on a mobile device that is provided as workers are learning tasks is referred to as
 
  A) gamification.
  B) virtual reality.
  C) moblogging.
  D) mobile podcasting.
  E) augmented reality.



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beccamahon

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Answer to Question 1

Answer: A
Explanation: A) The addition of game-playing aspects to apps and web services (aka, gamification) can increase audience engagement and encourage repeat use.

Answer to Question 2

Answer: E
Explanation: E) One potential business use of augmented reality is on-the-job training, in which training content is provided as workers are learning or performing various tasks.




kwoodring

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Reply 2 on: Jun 23, 2018
Excellent


yeungji

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Reply 3 on: Yesterday
Great answer, keep it coming :)

 

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