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Author Question: Which examples represent proprietary applications suitable for real-time in-class student responses? ... (Read 54 times)

jhjkgdfhk

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Which examples represent proprietary applications suitable for real-time in-class student responses? (Select all that apply.)
 
  a. iClickr
  b. TurningPoint
  c. TurnOff
  d. ClickMe

Question 2

Which is the major application for virtual world creation and interaction?
 
  a. FirstWave
  b. Virtual Worldz
  c. Second Life
  d. World of Warcraft



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peilian

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Answer to Question 1

ANS: A, B
iClickr and TurningPoint are applications currently marketed as audience response systems. TurnOff and ClickMe are not examples of audience response systems.

Answer to Question 2

ANS: C
Second Life is the major application for virtual world creation and interaction. Second Life was the original application created for interaction between users in a virtual world. FirstWave, Virtual Worldz, and World of Warcraft are incorrect choices.




jhjkgdfhk

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Reply 2 on: Jul 8, 2018
Thanks for the timely response, appreciate it


cpetit11

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Reply 3 on: Yesterday
Excellent

 

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